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CoinSides Adventure Sparks

Adventure Sparks are a series of FREE TO DOWNLOAD side-quests for RPG games which can be inserted into nearly any existing adventure. Some details and characters have been kept intentionally vague so you can plug in the best fitting Adventure Sparks into your home campaign.

By Bart Wynants. Thanks to Nikola Petrov, Tomas Gimenez Rioja, Koyomi Kawasumi, and the CoinSides Adventure Sparks co-writing team. Art by @pigtrottersalad.

Silvered Sorrows

The fell coins known as “Silvered Sorrows” have their origins in the seventh circle of inferno. Here, artificer devils ceaselessly work the blazing crucible where tortured souls of unrepentant usurers are melted down into a silvery substance. The serpent-bearded devil, Raum, pours the molten souls into special coin dies, which it then strikes with a hammer. The cooled coins resemble pieces of silver commonly encountered in the mortal realm. A careful examination, however, reveals the coin’s infernal imagery: a slavering minotaur graces the obverse, while the reverse shows a burning river meandering through a blasted waste.

Silvered Sorrows commonly find their way to the mortal realms whenever people magically wish for earthly riches. Summoned devils may also carry a small supply of cursed coins with which to poison treasure hoards.

The recommended setting for this Spark is Low Magic, Fantasy.

By Charles Ward. Thanks to Nikola Petrov, Bart Wynants, Tomas Gimenez Rioja, Koyomi Kawasumi, Shaun Stika, Fletcher Haug, and the CoinSides Adventure Sparks co-writing team. Art by @pigtrottersalad.

The Mysterious Heists
at Blue Well

All around Blue Well, thieves, dark mages, and even ghosts, are suspected to be behind a series of inexplicable robberies of great importance. The truth is that only the culprit knows who has stolen such treasures and only they know how. Great rewards have been offered by rich merchants, nobles, and royals, to the one who returns their possessions and captures the mastermind behind such perfect heists. Even the most careful jeweler, who stores his most valuable items in a small but impregnable safe, protected by magic and guarded by his own two sons, found it completely and inexplicably empty.

The recommended setting for this Spark is Mid/High Magic, Fantasy.

Do you have an Adventure Spark that needs to be set free?

To join the CoinSides Adventure Sparks writing team, contact Charles Ward (Charlie), and let's get started!

Adventure Sparks format was devised by Bart Wynants

Adventure Sparks are side-quests which can be inserted into nearly any existing adventure. Some details and characters have been kept intentionally vague so you can plug in the best fitting Adventure Sparks into your home campaign.

The idea behind these “Sparks” is that they provide GMs with a 'spark' of inspiration to expand their own adventures. An Adventure Spark has just enough info in it to allow for a decent zero-prep quest, but also enough for a GM to flesh it out as much as they want.

The core concept is that these aren't full-fledged adventures, but rather side-quests you can easily plug into any existing adventure. People are encouraged to use them right away, in tandem with whatever module or campaign they are currently playing, rather than having to wait until they're out of ideas and start running third-party material.

The structure is deliberately simple, and should include the following sections throughout the series:

· BACKGROUND - Information needed to understand the Adventure Spark.

· SETUP - 3 different, original ways to get the Adventure Spark started.

· SCENES - 2 to 4 suggested scenes the GM can easily weave into their campaign.

· AFTERMATH - A section explaining how things turn out at the Adventure Spark’s conclusion.

· All in 1,500 words, plus or minus 20%.

Some Adventure Sparks may complement each other by expanding on a certain location or lore. When another Adventure Spark is referenced, it is only as a suggestion not a requirement.

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